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[Java版资讯] Minecraft 快照 25w02a 发布[未翻译完全]

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Lv.9 牧场主

人气
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本帖最后由 fgtye 于 2025-1-10 16:32 编辑

(为什么草稿会变帖子)
|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持
|Minecraft Java 版 1.20.5 仍未发布,25w02a 为其第 1 个预览版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址



NEWS


Minecraft Snapshot 25w02a
Minecraft 快照 25w02a

A Minecraft Java Snapshot
Minecraft Java版 快照


It's the first snapshot Wednesday of 2025, and we have some fun new features to kick off the new year. This snapshot adds new ambient features to the game, including wildflowers, leaf litter, and falling leaves. Pigs are getting two new variants: you may venture into the colder biomes to find the cold pig, or head for sunnier spots to meet its counterpart – the warm pig! Lodestones are also becoming easier to craft, making them more accessible in the early game. Now you'll only need an iron ingot with your chiseled stone bricks.
2025 年的第一个快照在周三来了,为了迎接新的一年,本次更新为游戏增添了许多有趣的内容和自然元素,包括野花、枯叶和飘落的树叶粒子。此外,猪家族迎来了两个全新的变种:去寒冷的生物群系探险,你会遇到冷猪;而在炎热的生物群系,你将发现暖猪。同时,磁石的合成配方得到了简化,使其在游戏早期更容易获取,现在只需要一个铁锭加上雕纹石砖即可。


NEW FEATURES
新特性

  • Added new falling leaves particles to Leaf blocks without particles
  • 为没有粒子效果的树叶方块新增了落叶粒子。
  • Added cold and warm variants for the Pig
  • 新增了两种猪的变种:冷猪和暖猪。
  • Added Wildflowers block
  • 新增了野花簇。
  • Added Leaf Litter block
  • 新增了枯叶方块。


LEAVES BLOCK PARTICLES
树叶方块 粒子效果

  • All Leaves blocks now have chance of spawning falling leaf particles
  • 现在所有的树叶方块都有一定几率生成飘落树叶粒子
  • These blocks are affected by this change:
  • 以下树叶受到该改动影响:
    • Oak Leaves
    • 橡树树叶
    • Jungle Leaves
    • 丛林树叶
    • Acacia Leaves
    • 金合欢树叶
    • Dark Oak Leaves
    • 深色橡木树叶
    • Spruce Leaves
    • 云杉树叶
    • Mangrove Leaves
    • 红树树叶
    • Birch Leaves
    • 白桦树叶
    • Azalea Leaves
    • 杜鹃树叶
    • Flowering Azalea Leaves
    • 盛开的杜鹃树叶



PIG VARIANTS
猪的变种

  • New Pig variants have been added, the variant is determined by the biome they spawn in
  • 新增了两种猪的变种,根据它们的生成环境决定变种类型
  • Temperate Pig - The Pig we are all familiar with
  • 温带猪:我们熟悉的普通猪。
    • Spawns by default where the cold and warm Pig variants do not spawn
    • 默认生成在冷猪和暖猪不生成的生物群系中。
  • Cold Pig - A variant that spawns in the following biomes:
  • 冷猪:生成在以下寒冷的生物群系中:
    • Old Growth Pine Taiga
    • 原始松木针叶林
    • Old Growth Spruce Taiga
    • 原始云杉针叶林
    • Taiga
    • 针叶林
    • Snowy Taiga
    • 积雪针叶林
    • Windswept Hills
    • 风袭丘陵
    • Windswept Gravelly Hills
    • 风袭沙砾丘陵
    • Windswept Forest
    • 风袭森林
  • Warm Pig - A variant that spawns in the following biomes:
  • 暖猪:生成在以下生物群系:
    • Savanna
    • 热带草原
    • Savanna Plateau
    • 热带高原
    • Windswept Savanna
    • 风袭热带草原
    • Jungle
    • 丛林
    • Sparse Jungle
    • 稀疏丛林
    • Bamboo Jungle
    • 竹林
    • Eroded Badlands
    • 风蚀恶地
    • Wooded Badlands
    • 疏林恶地
    • Badlands
    • 恶地
  • When bred by a player, a baby Pig variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants
  • 当玩家繁殖两种猪时,小猪的变种不会受到当前生物群系的影响,而是从父母的变种中随机选择一种。


WILDFLOWERS
野花簇
  • Wildflowers are a new type of flower which grow in Birch Forests, Old Growth Birch Forests and Meadows
  • 野花簇现在作为新的花类自然生成于桦木森林、原始桦木森林和草甸。
  • Wildflowers can have different amounts of flowers in one block space
  • 在同一格内可以包含不同数量的野花簇。
    • Up to four Wildflowers can be placed in the same block space
    • 同一格空间内最多可以容纳4株野花簇。
    • Placing a Wildflower into an already placed Wildflowers block increases the amount of flowers
    • 往已有的野花簇中放置更多野花可以增加花的数量。
    • Using Bone Meal on Wildflowers will produce more Wildflowers
    • 对野花簇使用骨粉会生成更多野花簇。
  • Wildflowers can be placed in four orientations
  • 野花簇有4种方向。
  • Wildflowers can be crafted into Yellow Dye
  • 野花簇可以用于合成黄色染料。


LEAF LITTER
枯叶

  • Leaf Litter is a new type of decorative block which can be found in the Forests, Dark Forests and Wooded Badlands
  • 枯叶作为一种装饰性方块,自然生成于森林、黑森林和疏林恶地。
  • Leaf Litter can have different amounts of leaves in one block space
  • 在同一格内可以包含不同数量的枯叶
    • Up to four Leaf Litter pieces can be placed in the same block space
    • 同一格空间内最多可以容纳4个枯叶。
    • Placing a Leaf Litter into an already placed Leaf Litter block increases the amount of leaves
    • 往已有的枯叶中放置更多野花可以增加枯叶的数量。
  • Leaf Litter can be placed in four orientations
  • 枯叶有四种方向
  • Leaf Litter can be created by smelting any type of Leaves block
  • 枯叶可由烧炼树叶获得
  • Leaf Litter can be used as fuel for smelting
  • 枯叶也可以作为燃料用于烧炼。
  • Leaf Litter has unique block sounds
  • 枯叶具有独特的方块音效


CHANGES
改动

  • Lodestones have a new crafting recipe and can now be found in Ruined Portals
  • 磁石现在有了新的合成配方,也可以在废弃传送门中找到。
  • Added new break, place, step, fall and hit sounds for Iron Blocks, Iron Bars, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates
  • 铁块、铁栏杆、铁活板门、铁门和重型测重压力板现在新增了破坏、放置、行走、掉落和受击时的音效,提升了交互体验。
  • Zombified Piglins now need to be killed by a Player to drop the Player-specific loot
  • 僵尸猪灵现在必须被玩家击杀才能掉落与玩家相关的特殊战利品
    • This makes them consistent with all other mobs in the game
    • 这使它们的机制与其他生物保持一致。
  • Chunks loaded by a portal will now be re-loaded again automatically when the world is reopened
  • 通过传送门加载的区块,在世界重新加载时将自动重新加载,提升了游戏的流畅性。
  • Farm animals can now spawn in Badlands
  • 农场动物现在也可以生成在恶地
  • Short Grass now generates slightly sparser in Meadows
  • 草甸中的短草现在生成得稍微稀疏了一些,使地形更自然。,为这一地区增添了更多生机。
  • The volume of the narrator is now affected by the game's configured volume in the 'Voice' category
  • 复述功能音量现在受游戏中“语音”类别的音量设置影响,玩家可以更自由地调整其音量。
  • Uploading a world to Realms will now enable Command Blocks by default
  • 上传世界到 Minecraft Realms 时,命令方块现在会默认启用。
  • It is now possible to upload Hardcore singleplayer worlds to Realms
  • 另外,单人模式中的极限生存世界现在也可以上传到 Realms。
  • Bubble columns produce less particles and sounds when entities that are unaffected by them are inside them
  • 当气泡柱中有不受其影响的实体时,气泡柱将减少粒子和音效的生成,优化了性能表现。
  • If the game detects that the last startup did not complete normally, the fullscreen option will now be reset
  • 如果游戏检测到上一次启动时未能正常完成,全屏选项现在会自动重置,帮助玩家解决潜在的启动问题。


GARDEN AWAKENS CHANGES
苍园觉醒改动

  • Pale Garden biome now occupies more space that was previously taken by Dark Forest
  • 苍白之园生物群系现在占据了更多原本属于黑森林的空间。
  • Woodland Mansions can now generate in Pale Garden biome
  • 林地府邸现在可以生成在苍白之园生物群系中,为探索提供了更多可能性。
  • Pale Oak Leaves and Pale Oak Saplings have an updated map color
  • 苍白橡树树叶和树苗的地图颜色进行了更新。
  • Creakings can now be named using Name Tags
  • 玩家现在可以使用命名牌为嘎枝命名。
    • Named Creaking will persist through the day
    • 被命名的嘎枝在白天也能存活
      • However, it will still be torn down if stuck with a player or if it is too far from its Heart
      • 但如果被玩家困住或距离其心脏太远,仍然会被消除。
    • Named Creakings are still resistant to all damage, and can communicate with their Hearts via particles
    • 被命名的嘎枝依然对所有伤害免疫,并可通过粒子与它们的心脏进行交互。
  • Creaking Hearts correctly placed between Logs have a new dormant texture during the day
  • 正确放置在原木之间的嘎枝之心在白天会显示新的休眠纹理。
    • Dormant Creaking Hearts cannot spawn new Creakings and Resin
    • 休眠状态下的嘎枝之心无法生成新的嘎枝或树脂。
  • Transition between the awake and dormant states for Creaking Hearts and transition of Eye Blossoms is now based on the fixed day time
  • 嘎枝之心的休眠与激活状态以及眼眸花的状态转换现在基于固定的白天时间
    • All these behaviors are no longer affected by weather or dimension brightness
    • 不再受天气或维度亮度的影响。



LODESTONE CHANGES
磁石改动

  • The Lodestone is now crafted from 1 Iron Ingot surrounded by 8 Chiseled Stone Bricks
  • 磁石现在由1个铁锭和8个雕纹石砖合成
  • Lodestones can now be found as loot at Ruined Portals in the Overworld or Nether
  • 磁石现在可以作为战利品在主世界或下界的废弃传送门中找到。


TECHNICAL CHANGES
技术更改

  • The Data Pack version is now 62
  • 数据包版本更新至 62。
  • The Resource Pack version is now 47
  • 资源包版本更新至 47。


DATA PACK VERSION 62
数据包版本 62

  • Changes to commands
  • 指令更改
  • Updated data format of Text Components
  • 文本组件的数据格式进行了更新,以支持更灵活的显示效果。
  • structure_block in the load mode has now a new option: Strict Placement
  • structure_blockload 模式下新增了一个选项:Strict Placement
    • If set to false, the blocks in the placed structure will not trigger block updates, block entity side effects, or shape updates
    • 当该选项设置为 false, 时,加载的结构中的方块将不会触发方块更新、方块实体副作用或形状更新,提升了结构加载的性能和稳定性。
  • The Owner field of tamed animals is no longer restricted to referencing Players
  • 驯服动物的 Owner 字段现在不再仅限于引用玩家。
  • Updated data format of equipment drop chances in entity data
  • 实体数据中的装备掉落几率格式进行了调整。
  • Added data-driven registry for pig variants
  • 为猪的变种添加了数据驱动的注册方式
  • Added pig entity sub-predicate for matching pig variants
  • 增加了匹配猪变种的实体子谓词 pig


COMMANDS
命令

  • Text Components in commands such as /tellraw or /title are now specified with SNBT instead of JSON
  • Text Components in commands such as /tellraw or /title are now specified with SNBT instead of JSON
  • Text Style in the /scoreboard command when specifying the styled number format is also now specified with SNBT instead of JSON
  • Text Style in the /scoreboard command when specifying the styled number format is also now specified with SNBT instead of JSON
  • The behavior of setblock and fill commands have changed in how they handle block entity data:
  • The behavior of setblock and fill commands have changed in how they handle block entity data:
    • If the block entity data is not specified, and the existing block has data, the block entity data will be preserved
    • If the block entity data is not specified, and the existing block has data, the block entity data will be preserved
    • If the block entity data is specified, the block entity data will be set to the specified value
    • If the block entity data is specified, the block entity data will be set to the specified value
    • To clear the block entity data explicitly, you must now specify the block entity data as {}
    • To clear the block entity data explicitly, you must now specify the block entity data as {}
    • The operation is now successful if either the block state changed or the block entity data changed
    • The operation is now successful if either the block state changed or the block entity data changed
  • fill, clone, setblock and place template accept a new option: strict
  • fill, clone, setblock and place template accept a new option: strict
    • If specified, the command will place blocks as-is without triggering block updates and shape updates
    • If specified, the command will place blocks as-is without triggering block updates and shape updates
  • The replace option in the fill command is no longer terminal, and can be followed with additional options
  • The replace option in the fill command is no longer terminal, and can be followed with additional options
  • New syntax for commands to use the new strict option, and more flexible use of replace:
  • New syntax for commands to use the new strict option, and more flexible use of replace:
    • fill <from> <to> <block> keep
    • fill <from> <to> <block> keep
    • fill <from> <to> <block> [replace <filter>]? [strict|destroy|hollow|outline]?
    • fill <from> <to> <block> [replace <filter>]? [strict|destroy|hollow|outline]?
    • clone [from <sourceDimension>]? <begin> <end> [to <targetDimension>]? <destination> [strict]? [[replace|masked|filtered <filter>] [force|move|normal]?]?
    • clone [from <sourceDimension>]? <begin> <end> [to <targetDimension>]? <destination> [strict]? [[replace|masked|filtered <filter>] [force|move|normal]?]?
    • setblock <pos> <block> [destroy|keep|replace|strict]?
    • setblock <pos> <block> [destroy|keep|replace|strict]?
    • place template <template> [<pos> [<rotation> [<mirror> [<integrity> [<seed> [strict]?]?]?]?]?]?
    • place template <template> [<pos> [<rotation> [<mirror> [<integrity> [<seed> [strict]?]?]?]?]?]?



TEXT COMPONENT DATA FORMAT
TEXT COMPONENT DATA FORMAT

  • Text Components are no longer stored as JSON wrapped by a string
  • Text Components are no longer stored as JSON wrapped by a string
  • The format itself is the same as before, but inlined directly into the outer structure
  • The format itself is the same as before, but inlined directly into the outer structure
  • For example, the item component minecraft:custom_name="{"text":"Renamed item"}" will become minecraft:custom_name={text:'Renamed item'}
  • For example, the item component minecraft:custom_name="{"text":"Renamed item"}" will become minecraft:custom_name={text:'Renamed item'}
  • This includes Text Components passed as arguments to commands such as /tellraw or /title
  • This includes Text Components passed as arguments to commands such as /tellraw or /title
    • For example, /tellraw @s ""text":"Hello world"" may become /tellraw @s {text:'Hello world'}
    • For example, /tellraw @s ""text":"Hello world"" may become /tellraw @s {text:'Hello world'}
  • Note: in the case where Text Components are embedded in NBT, no distinction exists between boolean and integer types
  • Note: in the case where Text Components are embedded in NBT, no distinction exists between boolean and integer types
    • To pass boolean arguments to translations, you must use the string form
    • To pass boolean arguments to translations, you must use the string form
  • For Text Components with the nbt type and interpret set to true, Text Components will be parsed from the given NBT directly rather than converting to string and parsing as JSON
  • For Text Components with the nbt type and interpret set to true, Text Components will be parsed from the given NBT directly rather than converting to string and parsing as JSON
  • The format of hover and click events has been updated
  • The format of hover and click events has been updated


HOVER EVENTS
HOVER EVENTS

  • The hoverEvent field has been renamed to hover_event
  • The hoverEvent field has been renamed to hover_event
  • The legacy value field (which was parsed from a rendered text component) is no longer supported
  • The legacy value field (which was parsed from a rendered text component) is no longer supported
  • For the show_text action:
  • For the show_text action:
    • contents field has been renamed to text
    • contents field has been renamed to text
    • e.g. {action:'show_text',contents:'Hello world'} becomes {action:'show_text',text:'Hello world'}
    • e.g. {action:'show_text',contents:'Hello world'} becomes {action:'show_text',text:'Hello world'}
  • For the show_item action:
  • For the show_item action:
    • The contents field has been inlined
    • The contents field has been inlined
    • e.g. {action:'show_item',contents:{id:'minecraft:stick',count:2}} becomes {action:'show_item',id:'minecraft:stick',count:2}
    • e.g. {action:'show_item',contents:{id:'minecraft:stick',count:2}} becomes {action:'show_item',id:'minecraft:stick',count:2}
    • If contents was specified only as an item id, it is replaced with the full format and inlined
    • If contents was specified only as an item id, it is replaced with the full format and inlined
    • e.g. {action:'show_item',contents:'minecraft:stick'} becomes {action:'show_item',id:'minecraft:stick'}
    • e.g. {action:'show_item',contents:'minecraft:stick'} becomes {action:'show_item',id:'minecraft:stick'}
  • For the show_entity action:
  • For the show_entity action:
    • The contents field has been inlined
    • The contents field has been inlined
    • The id field has been renamed to uuid
    • The id field has been renamed to uuid
    • The type field has been renamed to id
    • The type field has been renamed to id
    • e.g. {action:'show_entity',contents:{id:[I;0,0,0,0],type:'minecraft:pig'}} becomes {action:'show_entity',uuid:[I;0,0,0,0],id:'minecraft:pig'}
    • e.g. {action:'show_entity',contents:{id:[I;0,0,0,0],type:'minecraft:pig'}} becomes {action:'show_entity',uuid:[I;0,0,0,0],id:'minecraft:pig'}



CLICK EVENTS
CLICK EVENTS

  • The clickEvent field has been renamed to click_event
  • The clickEvent field has been renamed to click_event
  • For the open_url action:
  • For the open_url action:
    • The value field has been renamed to url
    • The value field has been renamed to url
    • The click event will no longer parse if not a valid URI with either https:// or http:// schemes, instead of simply not working
    • The click event will no longer parse if not a valid URI with either https:// or http:// schemes, instead of simply not working
    • e.g. {action:'open_url',value:'https://minecraft.net'} becomes {action:'open_url',url:'https://minecraft.net'}
    • e.g. {action:'open_url',value:'https://minecraft.net'} becomes {action:'open_url',url:'https://minecraft.net'}
  • For the run_command action:
  • For the run_command action:
    • The value field has been renamed to command
    • The value field has been renamed to command
    • The click event will no longer parse if the command contains disallowed characters, instead of simply not working
    • The click event will no longer parse if the command contains disallowed characters, instead of simply not working
    • It is no longer required that the specified command field has a / prefix
    • It is no longer required that the specified command field has a / prefix
    • e.g. {action:'run_command',value:'/say Hi'} becomes {action:'run_command',command:'/say Hi'}
    • e.g. {action:'run_command',value:'/say Hi'} becomes {action:'run_command',command:'/say Hi'}
  • For the suggest_command action:
  • For the suggest_command action:
    • The value field has been renamed to command
    • The value field has been renamed to command
    • The click event will no longer parse if the command contains disallowed characters, instead of simply not working
    • The click event will no longer parse if the command contains disallowed characters, instead of simply not working
    • e.g. {action:'suggest_command',value:'/help'} becomes {action:'suggest_command',command:'/help'}
    • e.g. {action:'suggest_command',value:'/help'} becomes {action:'suggest_command',command:'/help'}
  • For the change_page action:
  • For the change_page action:
    • The value field has been renamed to page
    • The value field has been renamed to page
    • The page value now requires a positive integer instead of a string
    • The page value now requires a positive integer instead of a string
    • e.g. {action:'change_page',value:'1'} becomes {action:'change_page',page:1}
    • e.g. {action:'change_page',value:'1'} becomes {action:'change_page',page:1}
  • The copy_to_clipboard format is unchanged
  • The copy_to_clipboard format is unchanged


TAGS
标签


BLOCK TAGS
BLOCK TAGS

  • Added #replaceable_by_mushrooms - exhaustive list of all bocks that can be replaced as a mushroom is placed or grows
  • Added #replaceable_by_mushrooms - exhaustive list of all bocks that can be replaced as a mushroom is placed or grows
  • Added #sword_instantly_mines - blocks that are instantly mined by Swords
  • Added #sword_instantly_mines - blocks that are instantly mined by Swords


ITEM TAGS
ITEM TAGS

  • Added #book_cloning_target - item that can be crafted together with a Written Book to clone it
  • Added #book_cloning_target - item that can be crafted together with a Written Book to clone it


BIOME TAGS
BIOME TAGS

  • Added #spawns_cold_variant_farm_animals - all biomes where cold variant of farm animals spawn
  • Added #spawns_cold_variant_farm_animals - all biomes where cold variant of farm animals spawn
  • Added #spawns_warm_variant_farm_animals - all biomes where warm variants of farm animals spawn
  • Added #spawns_warm_variant_farm_animals - all biomes where warm variants of farm animals spawn


ENTITY DATA
实体 DATA

  • The ArmorDropChances, HandDropChances, and body_armor_drop_chance fields have been merged into a drop_chances field
  • The ArmorDropChances, HandDropChances, and body_armor_drop_chance fields have been merged into a drop_chances field
    • Format: map between equipment slot type and chance value
    • Format: map between equipment slot type and chance value
      • Valid equipment slots: head, chest, legs, feet, mainhand, offhand, body
      • Valid equipment slots: head, chest, legs, feet, mainhand, offhand, body
    • If not specified or removed, chances will be assumed as default (0.085f)
    • If not specified or removed, chances will be assumed as default (0.085f)
    • e.g. drop_chances:{chest:0.1,feet:1.0}
    • e.g. drop_chances:{chest:0.1,feet:1.0}
  • Drop chances with a default value will no longer be stored, and the drop_chances field is removed entirely if all defaults
  • Drop chances with a default value will no longer be stored, and the drop_chances field is removed entirely if all defaults
  • Area Effect Clouds have a new field: potion_duration_scale (float)
  • Area Effect Clouds have a new field: potion_duration_scale (float)
    • If not specified, defaults to 1.0
    • If not specified, defaults to 1.0
    • The duration of the potion effect applied is scaled by this factor
    • The duration of the potion effect applied is scaled by this factor
    • Area Effect Clouds created by Lingering Potions will have a scale of 0.25
    • Area Effect Clouds created by Lingering Potions will have a scale of 0.25



PIG VARIANTS
PIG VARIANTS

  • Pig variants can be data-driven by adding entries to data/<namespace>/pig_variant/<id>.json
  • Pig variants can be data-driven by adding entries to data/<namespace>/pig_variant/<id>.json
  • This feature is experimental
  • This feature is experimental
  • Fields in file:
  • Fields in file:
    • model - one of: normal, cold
    • model - one of: normal, cold
    • texture - texture id for this variant, resolves to assets/<namespace>/textures/<path>.png
    • texture - texture id for this variant, resolves to assets/<namespace>/textures/<path>.png
    • biome - single entry, list or a tag describing biomes in which this variant natually spawns
    • biome - single entry, list or a tag describing biomes in which this variant natually spawns
      • If not specified, this variant will only be selected if no other variant matches the current biome
      • If not specified, this variant will only be selected if no other variant matches the current biome




RECIPES
RECIPES


CRAFTING_TRANSMUTE RECIPE TYPE
CRAFTING_TRANSMUTE RECIPE TYPE

  • The result field now supports specifying a count and a components patch to apply to the result
  • The result field now supports specifying a count and a components patch to apply to the result
  • The components patch is applied to the final transmuted item
  • The components patch is applied to the final transmuted item
  • The new format is an object with fields:
  • The new format is an object with fields:
    • id - item id
    • id - item id
    • count - positive integer (default: 1)
    • count - positive integer (default: 1)
    • components - a component patch object (default: empty)
    • components - a component patch object (default: empty)
    • e.g. "result": {"id": "minecraft:stick", "count": 3, "components": {"!minecraft:damage": {}, "minecraft:enchantment_glint_override": {}}}
    • e.g. "result": {"id": "minecraft:stick", "count": 3, "components": {"!minecraft:damage": {}, "minecraft:enchantment_glint_override": {}}}
  • The field can still be defined as before as an inline item id (e.g. "result": "minecraft:stick")
  • The field can still be defined as before as an inline item id (e.g. "result": "minecraft:stick")


ITEM COMPONENTS
物品组件


NEW WEAPON COMPONENT
NEW WEAPON COMPONENT

  • When present, the 'Item Used' statistic will be incremented for each attack with the item
  • When present, the 'Item Used' statistic will be incremented for each attack with the item
  • The specified amount of damage can be done to the item with each attack
  • The specified amount of damage can be done to the item with each attack
  • Format: object with fields:
  • Format: object with fields:
    • damage_per_attack - non-negative integer (default: 1)
    • damage_per_attack - non-negative integer (default: 1)
      • The amount to damage the weapon for each attack performed
      • The amount to damage the weapon for each attack performed
    • can_disable_blocking - boolean (default: false)
    • can_disable_blocking - boolean (default: false)
      • If true, will disable a blocking Shield on successful attack
      • If true, will disable a blocking Shield on successful attack
    • e.g. weapon={damage_per_attack:2}
    • e.g. weapon={damage_per_attack:2}



NEW POTION_DURATION_SCALE COMPONENT
NEW POTION_DURATION_SCALE COMPONENT

  • When present, for items that have the potion_contents component, the duration of the applied effects will be scaled by this factor
  • When present, for items that have the potion_contents component, the duration of the applied effects will be scaled by this factor
  • This also applies to custom_effects in the potion_contents component, unlike the previous hardcoded scaling factor
  • This also applies to custom_effects in the potion_contents component, unlike the previous hardcoded scaling factor
  • If not specified, defaults to 1.0
  • If not specified, defaults to 1.0
  • Format: non-negative float
  • Format: non-negative float
    • e.g. potion_duration_scale=0.25
    • e.g. potion_duration_scale=0.25



TOOL COMPONENT
TOOL COMPONENT

  • Added new optional field: can_destroy_blocks_in_creative (bool)
  • Added new optional field: can_destroy_blocks_in_creative (bool)
    • If false, players cannot break blocks while holding this tool in Creative Mode
    • If false, players cannot break blocks while holding this tool in Creative Mode
    • If not specified, defaults to true
    • If not specified, defaults to true



RESOURCE PACK VERSION 47
资源包版本 47

  • Added textures for new falling leaves particles
  • Added textures for new falling leaves particles
  • New and updated Pig textures
  • New and updated Pig textures
  • Added textures for new Wildflowers block
  • Added textures for new Wildflowers block
  • Added break, place, step, fall and hit sounds for Iron Blocks, Iron Bars, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates
  • Added break, place, step, fall and hit sounds for Iron Blocks, Iron Bars, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates


NEW AND UPDATED PIG TEXTURES
更新猪的纹理

  • Added new textures for Pig variants:
  • Added new textures for Pig variants:
    • cold_pig
    • cold_pig
    • warm_pig
    • warm_pig
  • Changed the size of pig texture
  • Changed the size of pig texture


FIXED BUGS IN 25W02A
25W02A 修复的漏洞

  • MC-7697 - Tridents or arrows shot through lava sometimes don't catch fire
  • MC-7697 - Tridents or arrows shot through lava sometimes don't catch fire
  • MC-55800 - Successful "/fill air destroy" commands give error message and return 0 for result/success
  • MC-55800 - Successful "/fill air destroy" commands give error message and return 0 for result/success
  • MC-56653 - Zombified Piglins drop XP and rare drops if killed by anything while in angered state
  • MC-56653 - Zombified Piglins drop XP and rare drops if killed by anything while in angered state
  • MC-90212 - You cannot hang on to climbable blocks while gliding with elytra
  • MC-90212 - You cannot hang on to climbable blocks while gliding with elytra
  • MC-93185 - The exit portal in the end generates at highest block at 0 0 which can make it generate incomplete
  • MC-93185 - The exit portal in the end generates at highest block at 0 0 which can make it generate incomplete
  • MC-97244 - The "minecraft:enchant.thorns.hit" sound event doesn't play when non-player entities are damaged by the thorns enchantment
  • MC-97244 - The "minecraft:enchant.thorns.hit" sound event doesn't play when non-player entities are damaged by the thorns enchantment
  • MC-113878 - Attribute modifiers description for chest is misleading / "When on body" instead of "When on chest"
  • MC-113878 - Attribute modifiers description for chest is misleading / "When on body" instead of "When on chest"
  • MC-118053 - Wolves with the Owner of a non-player are spawned sitting
  • MC-118053 - Wolves with the Owner of a non-player are spawned sitting
  • MC-118092 - Crafting recipe unlock toast says "New Recipes Unlocked!" even when only one recipe was unlocked
  • MC-118092 - Crafting recipe unlock toast says "New Recipes Unlocked!" even when only one recipe was unlocked
  • MC-118470 - Narrator plays at full volume when volume is off
  • MC-118470 - Narrator plays at full volume when volume is off
  • MC-128079 - Statistic for using shears doesn't increase when mining certain blocks
  • MC-128079 - Statistic for using shears doesn't increase when mining certain blocks
  • MC-135192 - Boats are immediately sunken if there is a string on the surface of the water
  • MC-135192 - Boats are immediately sunken if there is a string on the surface of the water
  • MC-141297 - You cannot set lit state of redstone torches using setblock, debug stick and BlockStateTag, to be to opposite of the situation it would be in
  • MC-141297 - You cannot set lit state of redstone torches using setblock, debug stick and BlockStateTag, to be to opposite of the situation it would be in
  • MC-165421 - Bubble columns have the opposite effect on tridents and wind charges
  • MC-165421 - Bubble columns have the opposite effect on tridents and wind charges
  • MC-167125 - Rounding error on fall damage
  • MC-167125 - Rounding error on fall damage
  • MC-183329 - Nether portal teleport overlay does not show up if the player has the nausea effect
  • MC-183329 - Nether portal teleport overlay does not show up if the player has the nausea effect
  • MC-183623 - Hardcore worlds in the world menu have a comma after the red exclamation mark
  • MC-183623 - Hardcore worlds in the world menu have a comma after the red exclamation mark
  • MC-184681 - Customized worlds still say "Buffet world customization" since 20w21a
  • MC-184681 - Customized worlds still say "Buffet world customization" since 20w21a
  • MC-202226 - /recipe give or take for one recipe says "recipes"
  • MC-202226 - /recipe give or take for one recipe says "recipes"
  • MC-220672 - Inconsistent pluralization in customize world preset heading source string
  • MC-220672 - Inconsistent pluralization in customize world preset heading source string
  • MC-222876 - "Buffet world customization" is incorrectly capitalized
  • MC-222876 - "Buffet world customization" is incorrectly capitalized
  • MC-226772 - Shulker box opening / closing subtitle shows "Shulker"
  • MC-226772 - Shulker box opening / closing subtitle shows "Shulker"
  • MC-241951 - Player momentum on X and Z axis are cancelled separately at low values
  • MC-241951 - Player momentum on X and Z axis are cancelled separately at low values
  • MC-248099 - Mob pathfinding breaks after falling into water accidentally while walking
  • MC-248099 - Mob pathfinding breaks after falling into water accidentally while walking
  • MC-253721 - Wrong logs when running /op @a
  • MC-253721 - Wrong logs when running /op @a
  • MC-260440 - Players can no longer activate swimming mode in water while flying with elytra
  • MC-260440 - Players can no longer activate swimming mode in water while flying with elytra
  • MC-261385 - Bubble columns act differently at the surface depending on non-air blocks
  • MC-261385 - Bubble columns act differently at the surface depending on non-air blocks
  • MC-262928 - The "minecraft:entity.player.hurt" sound is no longer played when players receive thorns damage from guardians or elder guardians
  • MC-262928 - The "minecraft:entity.player.hurt" sound is no longer played when players receive thorns damage from guardians or elder guardians
  • MC-262939 - Changing dimensions or respawning with nausea effect active displays nether portal overlay
  • MC-262939 - Changing dimensions or respawning with nausea effect active displays nether portal overlay
  • MC-265514 - HRTF stuck on even when directional audio is set to off in update 1.20.2
  • MC-265514 - HRTF stuck on even when directional audio is set to off in update 1.20.2
  • MC-267221 - "value" within "change_page" clickEvent json looks for a string instead of an integer
  • MC-267221 - "value" within "change_page" clickEvent json looks for a string instead of an integer
  • MC-267323 - Items fields with old boolean JSON formatting are cleared upon world update
  • MC-267323 - Items fields with old boolean JSON formatting are cleared upon world update
  • MC-270220 - Granting all advancements results in prolonged, disruptive and loud audio spam
  • MC-270220 - Granting all advancements results in prolonged, disruptive and loud audio spam
  • MC-271065 - Diagonal movement is not normalized when crouching or using certain items
  • MC-271065 - Diagonal movement is not normalized when crouching or using certain items
  • MC-272790 - Shulker boxes and other blocks in the end exit portal when it changes state are not dropped as items
  • MC-272790 - Shulker boxes and other blocks in the end exit portal when it changes state are not dropped as items
  • MC-273338 - Flying boat glitch using string and rising bubble columns
  • MC-273338 - Flying boat glitch using string and rising bubble columns
  • MC-274187 - The sweeping attack from a sword enchanted with Fire Aspect can ignite other players with PVP disabled
  • MC-274187 - The sweeping attack from a sword enchanted with Fire Aspect can ignite other players with PVP disabled
  • MC-275994 - Having the pie chart open while the window is unfocused spams the logs
  • MC-275994 - Having the pie chart open while the window is unfocused spams the logs
  • MC-277403 - Flaming arrows and tridents still don't extinguish when water is placed in their location
  • MC-277403 - Flaming arrows and tridents still don't extinguish when water is placed in their location
  • MC-277537 - Pale moss carpets sometimes generate disjointed
  • MC-277537 - Pale moss carpets sometimes generate disjointed
  • MC-277780 - Minecraft resaves all maps with every autosave even after the 1st patch
  • MC-277780 - Minecraft resaves all maps with every autosave even after the 1st patch
  • MC-277807 - Teleporting the player's mount causes rotation de-sync, previously did not
  • MC-277807 - Teleporting the player's mount causes rotation de-sync, previously did not
  • MC-277865 - The animation of boats in bubble columns breaks when over a certain "Time" in level.dat
  • MC-277865 - The animation of boats in bubble columns breaks when over a certain "Time" in level.dat
  • MC-277922 - Boats in 1 block high downward bubble column will continue to rock back and forth
  • MC-277922 - Boats in 1 block high downward bubble column will continue to rock back and forth
  • MC-278040 - Creaking swim pathfinding breaks after being submerged
  • MC-278040 - Creaking swim pathfinding breaks after being submerged
  • MC-278096 - "Fabulous!" graphics and clouds disabled causes all particles to linger in frame buffer for one frame
  • MC-278096 - "Fabulous!" graphics and clouds disabled causes all particles to linger in frame buffer for one frame
  • MC-278164 - Click sound is played twice when you click a setting button and there's a slider under the mouse in the next screen
  • MC-278164 - Click sound is played twice when you click a setting button and there's a slider under the mouse in the next screen
  • MC-278204 - Blaze fireballs now cause TNT minecarts to explode instantly
  • MC-278204 - Blaze fireballs now cause TNT minecarts to explode instantly
  • MC-278249 - Experience orb positions desync severely and abruptly correct themselves
  • MC-278249 - Experience orb positions desync severely and abruptly correct themselves
  • MC-278375 - Feeding wheat or hay bale to llama or trader llama with maximum Temper causes item stack to be desynced
  • MC-278375 - Feeding wheat or hay bale to llama or trader llama with maximum Temper causes item stack to be desynced
  • MC-278376 - Arrows and tridents act weirdly in one block deep bubble columns
  • MC-278376 - Arrows and tridents act weirdly in one block deep bubble columns
  • MC-278422 - Reloading the world after removing Owner tag from a sitting tamed wolf with /data remove makes the wolf moving and sitting at the same time
  • MC-278422 - Reloading the world after removing Owner tag from a sitting tamed wolf with /data remove makes the wolf moving and sitting at the same time
  • MC-278493 - Tamed wolves which are angry at creakings remain angry when said creakings despawn
  • MC-278493 - Tamed wolves which are angry at creakings remain angry when said creakings despawn
  • MC-278502 - Weeping and twisting vines disconnect
  • MC-278502 - Weeping and twisting vines disconnect
  • MC-278552 - minecraft:entity.player.big_fall no longer plays the sound when falling from great height
  • MC-278552 - minecraft:entity.player.big_fall no longer plays the sound when falling from great height
  • MC-278585 - Players can get stuck when landing on the edge of powder snow
  • MC-278585 - Players can get stuck when landing on the edge of powder snow
  • MC-278591 - Ender dragon spawn egg is no longer given when using pick block on the ender dragon entity
  • MC-278591 - Ender dragon spawn egg is no longer given when using pick block on the ender dragon entity
  • MC-278615 - Reinforcement zombified piglins are angry at you even if you killed the "caller" in one hit
  • MC-278615 - Reinforcement zombified piglins are angry at you even if you killed the "caller" in one hit
  • MC-278621 - Client/server desync when placing powder snow while landing in it
  • MC-278621 - Client/server desync when placing powder snow while landing in it
  • MC-278627 - Players wearing leather boots will take fall damage when landing on the edge of powder snow
  • MC-278627 - Players wearing leather boots will take fall damage when landing on the edge of powder snow
  • MC-278634 - Trying to /setblock a 'waterlogged=true' state on (glow_lichen, resin_clump, sculk_vein, etc.) produces an error
  • MC-278634 - Trying to /setblock a 'waterlogged=true' state on (glow_lichen, resin_clump, sculk_vein, etc.) produces an error
  • MC-278659 - Attacking a natural stationary creaking does not trigger sculk sensors
  • MC-278659 - Attacking a natural stationary creaking does not trigger sculk sensors
  • MC-278683 - Mobs spawned from spawners or /summon never drop their equipment
  • MC-278683 - Mobs spawned from spawners or /summon never drop their equipment
  • MC-278708 - Throwing ender pearls while mounted only dismounts you, without teleporting
  • MC-278708 - Throwing ender pearls while mounted only dismounts you, without teleporting
  • MC-278728 - smithing_transform recipes can't set an item's components back to default
  • MC-278728 - smithing_transform recipes can't set an item's components back to default
  • MC-278733 - Breaking a double resin brick slab block only returns a single slab
  • MC-278733 - Breaking a double resin brick slab block only returns a single slab
  • MC-278734 - Sheep's heads stutter when they look up or down
  • MC-278734 - Sheep's heads stutter when they look up or down
  • MC-278755 - Teleporting far away while riding an entity softlocks the game
  • MC-278755 - Teleporting far away while riding an entity softlocks the game
  • MC-278801 - The closed eyeblossom to gray dye recipe is not grouped with the other gray dye recipe
  • MC-278801 - The closed eyeblossom to gray dye recipe is not grouped with the other gray dye recipe
  • MC-278841 - Powder snow no longer slows down the player falling from a high place
  • MC-278841 - Powder snow no longer slows down the player falling from a high place
  • MC-279145 - Shulker bullets are no longer affected by bubble columns
  • MC-279145 - Shulker bullets are no longer affected by bubble columns
  • MC-279152 - Shulker bullets can't teleport through nether or end portals, end gateways
  • MC-279152 - Shulker bullets can't teleport through nether or end portals, end gateways


GET THE SNAPSHOT
获取快照版本

Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Snapshots are available for Minecraft: Java Edition。To install the Snapshot,open up the Minecraft Launcher and enable snapshots in the "Installations" tab。

Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Testing versions can corrupt your world,so please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:
Cross-platform server jar:


Report bugs here:
Report bugs here:


Want to give feedback?
Want to give feedback?






【fgtye 译自Java Team 1 年 8 月 25 日发布的 Minecraft Snapshot 25w02a

【本文排版借助了: SPXX 用户脚本】



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Converted at 2025-01-10 04:11 +0800


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发表于 9 小时前 | 显示全部楼层
(为什么草稿会变帖子)

这是discuz的经典bug(理论上算发布隐藏帖子,所以会过审核流程)
爱发电
https://afdian.com/a/MRTangwin8
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